Equipment

Overwatch 2’s executive producer says controversial winter event is a disaster of framing, anger ‘surprised’ him- ‘What we wanted was for players to have more choice’-

Overwatch 2 has had some trouble in the past year-and-a-bit since its release—between promised PvE content being absent, an outright admission that the game has been in decline, and a ‘colourful’ reception on Steam, the game’s freemium model has been a point of contention—especially for players who bought Overwatch 1 fully-priced.

A recent controversy has made that sentiment worse, with players responding to the bitter fact that they wouldn’t be able to earn every cosmetic in the Winter Fair event even if they went for the premium option—things worsened after executive producer Jared Neuss responded to a player in a post on X, where he wrote: “It’s $5 for 4 Legendary skins”—though some of them are recolours of past skins—”which feels squarely in the spirit of the Holidays to me.”

The event (which went live yesterday) gives you tickets for every nine games you play (though wins count as two towards that number). The issue lies in how those tickets are distributed and their weekly cap—which isn’t enough to get you everything tickets can buy. Unless you shell out for the shop bundle, of course, which—aw man, wait a minute. That’s $30.

Granted, that $5 for 4 offer is technically generous—but with a big, snowflake-shaped asterisk at the end of the word ‘technically’. While you might be getting better value for your money than usual, FOMO is a powerful sales pitch—and there’s no avoiding the fact that, if you want absolutely everything, you’ll need to pay something more like $35.

In a recent interview about the controversy on the Group Up! Podcast, hosted by Twitch channel SVB, Neuss remarks: “I’ll be totally honest, the response has kind of surprised me.

“It’s totally understandable when you break it down like that,” he adds: “What we wanted was for players to have more choice … the goal here was: ‘what if an event had a similar structure to what we had today, but you could pick the thing you got at the end?'” While the event offers a similar amount of rewards to other seasonal events, Neuss admits that the team was “misguided” in its framing.

It’s a rake that’s easy to step on—framing is so important. I’m reminded of that old story about World of Warcraft’s rested experience, which was initially a penalty—players hated it, but when it was framed as a bonus it became a beloved feature that’s pretty much an MMO standard to this day. Even though none of the numbers really changed. 

Similarly, the idea of providing more choice than before is good on paper, but presenting that as currency with an arbitrary weekly cap feels downright stingy. Even though—like rested XP—the end result is the exact same. Neuss also brings up the idea that a linear pass that forces you to grind everything out just to get the one item you want isn’t ideal, either. 

“The way that we framed it was like: we put it all out there, you can’t get everything, so people were frustrated … you get a lot of feedback [before and after] people experience a thing. Sometimes that feedback is the same, sometimes it’s not.” He does mention that said feedback is helpful for the team going forward, at the very least.

“I still do think the model is generous—you’re able to get like, four skins for five bucks, that’s way better than you could do normally—but we have to listen to what’s unique about the Overwatch community.”

Related Posts

Unity’s new CFO is former Shutterstock exec Jarrod Yahes

Unity's executive overhaul has continued with the appointment of Jarrod Yahes as chief financial officer.

Yahes joins the engine maker from Shutterstock, where he served as CFO for the past five years. During his tenure, he oversaw the company's expansion into 3D content, data monetization, and digital advertising.

His appointment follows the recent hiring of Havoc co-founder Steve Collins, who was named Unity chief technology officer last week.

Unity's new C-suite

Unity…

Bandai Namco Had A Pretty Great 2020, Revenue Reached $6.8 billion

Thanks to the perfect storm of a global pandemic and an entertainment-starved population turning to video games to help stave off lockdown boredom, video game publishers have reported record earnings for the financial year ending on March 31, 2021. According to its latest financial results, publisher Bandai Namco was among these, recently seeing a healthy 2.3% increase in sales year-on-year, earning $6.8 billion overall.

Operating profit grew by 7.5% to $777 million when compared to the previous fiscal year, with video game sales earning $1.07 billion for the company Come from online casino bangladesh . That made for a healthy 19.2% increase year-on-year compared to the previous year, although it’s worth noting that net sales acro…

Assassin's Creed Writer Leaves Ubisoft After 10 Years

Assassin’s Creed writer Darby McDevitt, who worked on numerous entries in the series over his 10 years at Ubisoft, is leaving the developer. He announced on Twitter that today, March 26, is his final day at Ubisoft Montreal.

McDevitt said he has “decided to set forth on a new adventure,” though he did not say where is headed next, whether it be in games or something else entirely.

“After a decade of working with brilliant people, creating stories & characters for an incredible series, & interacting with our wonderful fans, I have decided to set forth on a new adventure,” he said. “A special thanks to all the fans & content creators that have supported & expanded on our work over the years. Thank you for your kind attention! You have my deepest respect & a…

Final Fantasy 7 Rebirth Demo's Visuals Will Look Better After Update

Square Enix will roll out an update on on February 21 that will improve the visual quality of the Final Fantasy VII Rebirth demo. Come from Sports betting site VPbet

More specifically, the improvements to the visual quality will be applied when selecting “Performance Mode” from the graphics options. Square Enix has also confirmed in a Twitter post that that these changes will apply to the full game.

George Romero's Lost Movie The Amusement Park Will Be Released By Shudder

A rare early film from legendary Dawn of the Dead director George A. Romero will be released by AMC’s horror streaming service Shudder. The film is titled The Amusement Park and was directed by Romero in 1973.

The Amusement Park was considered “lost” and has been rarely seen since it was made. It was recently rediscovered by the George A. Romero Foundation and restored in 4K. The film will hit Shudder in the summer, and ahead of that, a striking poster by Polish artist Aleksander Wasilewski has been released. Check it out below:

The movie was Romero’s only work-for-hire film and was commissioned by Lutheran Society. It follows an elderly man, played by Lincoln Maazel, who finds himself lost at an amusement park. It deals with issues of ageism, as the man becomes increasingly…

Resident Evil- Revelations 2 – Episode Two Review

Resident Evil: Revelations 2 sets you down the same path at two different points in time, playing as iconic characters Barry Burton and Claire Redfield. In the first episode, Claire is stuck on an island that’s under the control of a devious overseer, who subjected her and her companion, Barry’s daughter Moira, to a veritable gauntlet of violent and deformed monstrosities as they tried to make their escape. Barry arrived six months later, hoping to rescue his daughter, and when he landed ashore, he befriended a mysterious girl named Natalia who can see enemies through walls, making her a very useful companion indeed. Even though you ran through the same locations twice, once as each party, different weapons, enemy types and companion abilities were enough to stave off repetiti…